Montfort argues that interactive fiction is distinctively different from hypertext fiction, stating: “There is… nothing in the nature of the lexia or the link, those fundamental elements of hypertext, that allows the reader to type and contribute text or provides the computer with the means to parse or understand natural language. […] Hypertext fiction also does not maintain an intermediate, programmatic representation of the narrative world, as interactive fiction does.”In terms of understanding how these two forms relate to/differ from narrative, is this distinction significant? Or are they more closely related than Montfort would like to admit? Discuss.
Perhaps the first distinct difference would be the co-authorship in the narrative for interactive fiction but for hypertext, the user is really just a reader.
Another difference is that while the user explores the space and existents in narrative by interacting directly with system in interactive fiction, he does so in hypertext by just “hitting” the texts.
Both offer some extent of illusion of choice offered to the reader as to the sequence of discourse of the narrative, though interactive fiction more than the hypertext. For example, given 2 similar settings, say a castle in the narrative. If I were the user of the hypertext form, I would explore the castle in a rather pre-ordered sequence (though with some permutations) set by the author. Whereas if I were the user of the interactive fiction form, I would feel like I’m given the option of really choosing where to go. To quote from Montford, “..the sense of exploring a new world or space, independent of the events that transpire in that space and are narrated..” Of course there are exceptions, like the author could block you from accessing the tower of the castle first by a “>you cant enter here- yet” response. Which was why I used the words “illusion”.
I think that the medium of discourse is essentially the same- using (limited) texts.
Even more so, it seems to me that both hypertext and interactive fiction are really not much different. Compared with a book, yes. But with each other, the difference is somewhat more in the mind? I mean, all in all the user of both forms are given some choice in the sequence of discourse. But really, it is essentially merely exploring a finite space created by the author. You may feel like you are “really free” to explore the space in an interactive fiction but hey, it is still finite and set by the author, like in a hypertext narrative.
While it is probably true that the narrative in a piece of interactive fiction is co-authored, and hence may be dissimilar, unlike a pre-ordered flow and hence a set discourse in a hypertext narrative. But there lies an intersection btw the 2- users are offered some permutations in choosing where to hit next, and hence different endings. I’m not too good with words, but perhaps an analogy would help: I’m trying to say that in both hypertext and interactive fiction, the user is like a person going through life: he may be in different settings, will meet with different pple or objects, offered different choices, and hence different (or similar maybe) endings. Yeah.
Espen Aarseth defines cybertext as a perspective on textuality, which considers a work as a textual machine, and sees the reader as having to make a non-trivial effort to traverse the text. Discuss whether Scott McCloud’s “Carl” comic strip can be considered a cybertext.
I don’t think “Carl” is really a cybertext. With respect to the structure of the comic strip, only a small part of it seems to fit that of a cybertext. However, since this is a comic strip afterall, there isn’t really much text involved and hence does not fit wholly into the definition of a cybertext.
Looking at the structure of “Carl”, the way it is put together does, according to Aarseth, “centers attention on the consumer, or user, of the text, as a more integrated figure…” The experience of the reader seemingly depends on how he chooses to flow from one frame to the next. Yet, “Carl” is loaded such that it reads more like a webbed chart. In the end, the user gets to experience all of the different possibilites, though sadly the end is still about the same- Carl crashed and died. Only difference is how long he took to die, haha. :P
Furthermore, there isn’t much an ‘inaccessibilty’ issue with “Carl”, I feel. According to Aarseth, the reader “may never know the exact results of your(his) choices; that is, exactly what you missed.” However, in “Carl”, I didn’t miss any inaccessible part of the comic. I don’t think there is any in the first place, nor do I feel like there are “secret paths” for me to explore. It is not what I consider as a tolopological structure of the textual machinery.
Aarseth wrote that “a text must consist of a material medium as well as a collection of words”. It is also hard to talk about the ‘text’ bit of cybertext with reference to “Carl” as there isn’t much text, save those in the speech balloons.
Hmm, and it certainly does not seem like there is some form of feedback loop in “Carl”. Unless one considers the readers sending in their input of what extensions of each scenario could lead to, to the author as one. But this departs from the true context of “Carl” the comic strip. So overall, to cut this short, I won’t consider it a cybertext.
Does a potential narrative such as Paul Fournel’s “The Tree Theatre: A Combinatory Play” satisfy Crawford’s definition of interactivity
I can never escape Crawford, can’t I?
Let’s recap Crawford’s signature “Interaction: a cyclic process in which 2 actors alternately listen, think and speak.”
Hmm, looks like it is fitting to say that “The Tree Theatre” fit the big man’s definition of interactivity.
Why? For the most obvious reasons of course- the actors ‘speak’, the audience thinks, then ‘speaks’ by voting, and the the actors ‘speak back’ by acting out the favoured scenes.
But there are other considerations too.
First, I must say that the thinking process is a bit too minimized here. For instance, the actors don’t really think about the audience’s respond. They simply count the majority of votes, then act out what was pre-planned.
Second, even for the unique audience, the play is not really interactive for that particular audience whose votes always fall on the losing side (oh dear!) since the response by the other party, the actors, don’t correspond to the output of that particular member of the audience.
Could it be considered an example of interactive media? Why/why not?
The interactive part is largely satisfied, going by my understanding of the big man’s definition.
Let me recap what was said about interactive media: “any means of (often technologically mediated) communication which enable mutual influence or exchange of ideas” and “implies a certain amount of choice or control on the part of the user.”
Well, “The Tree Theatre” would have been considered a good instance of interactive media if only it were somehow, I feel, technologically mediated.
…and I finished my work... *whee!* :D